Nixon Education

logo alphabetmats

Lessons & Tips

Title: Closed Syllables: VC = short vowel

Objective:

Students decode and spell using all letter-sound correspondences in a word and blend initial letter-sounds with closed syllable patterns to read and spell words.

Materials: Vocabulary/Picture Cards:

(ă) acrobat, Africa, apple, flag;(ě) egg, every, pretzel; (ĭ)insect, hill, scissors;(ŏ) box, block, fox;(ǔ) us, sun; Decodable Reading Practice Books; lowercase letters; blank index cards.

Preparation:

Students need to recognize all letters and consonant sounds.

Activity:

  1. Students review the consonant sounds using the lowercase Alphabet Mats.
  2. Introduce a new letter using the multisensory discovery process. The teacher places picture/word cards in a pocket chart saying the names of the pictures while students echo. The pictures are grouped by target sounds and the students would discover one target sound at a time. After the students have isolated the sound, the teacher should turn the picture cards over and the students, then, would learn the letter that makes the sound by looking at the words on the back of the cards by echoing the words with the teacher.
  3. Closed syllable – when there is a vowel at the end of a syllable, the door is open and the vowel gets to run out the door and say its name (me). But when there is a consonant at the end of a syllable, the consonant slams the door in the vowel’s face and the vowel is short. This is called a closed syllable.
  4. They can also draw the pictures on the Reading Practice page.
  5. Students read aloud the Reading Practice page. The teacher guides students through the blending and reading of these decodable words and sentences. To build students to automaticity, the students need to reread the sentences 3-4 times. This can be done as a large or small group activity.
  6. Students choose 5 words from the Reading Practice Page (1 of each of the short vowel sounds) and write the words on index cards. Students read the words and then file them in their Vocabulary Word Boxes.

Variations: Game: Let Me Out!

Materials:

Objects in bags – the mystery objects are 1 syllable words with a short vowel. Suggestions to use: bug (plastic), cat, gum, nut, dog, doll, egg, mud, box, bus, man, fox, flag, hog, pig, drum, pot, cup, bank, frog, hat, log, bat, can, lid, sun, top, wet. Reading Practice Page Closed Syllables: VC (a): at cat rat pan man mad had has as gas pass rap (e): Ed bet pet pen men red bed bell tell yell yes wet (i): it bit sit pin fin rid bid bill hill will is him (o): on cot pot not hot hop mop cop off doll dog top (u): us bus but cut nut run fun gun gum buzz dug mud

The Short Vowel Rap

Gat, The Alligator: Man, I can rap! The cat and the rat sat. Pass it!
Mr. Pen Penguin: Yes, men! The red bell fell. Tell it well!
Hip, Hippo: It is hip! Sit and rip-rap! Will is off!
Polly Parrot: Hop on! It is hot at the top. Rop-rap!
Lucky-Duck: Rap is fun! No gum on the bus? I can run.

Spelling: Spelling Words

Materials:

lowercase plastic letters and mats; movers or tokens

Activity:

  1. Students place lowercase letters on their arcs.
  2. Teacher: bag
  3. Students: bag, (b)(ă)(g) Students will move a marker down to 3 boxes as they make each sound. Students, then, will move letters representing the 3 sounds into boxes below markers.
  4. Teacher: Change bag to mag. Students should place (b) back into the arc and put (m) in initial position.
  5. Teacher: Move mag to the side. Then, unblend the net.
  6. Students: net, (n)(ě)(t). Students will move a marker down to 3 boxes as they make each sound. Students should move letters representing the 3 sounds into the boxes below.
  7. Mystery Word: Put the 2 words together. a piece of metal with lots of pull. (magnet)
  8. Closed Syllables: VC

Alphabet Activities

Letter recognition is one of the best predictors of reading success. Automatic recognition of letters gives a strong indication of how quickly a student will be able to learn the sounds of letters and ultimately read and spell. For students who have not yet attained instant letter recognition and letter-sound correspondence 5-20 minutes daily of Alphabet Activities is recommended.

The following activities work on instant letter recognition, the sounds of the letters, the application of sounds to letters for reading and spelling, the alphabet as a sequencing tool, and dictionary use. The activities can be done with capital or lower case letters and mats unless otherwise indicated.

Large and Small Group Activities:

Objective:Instant letter recognition
Alphabet as a sequencing tool.
Materials:Alphabet mat
Activity:Student places the writing finger on A on the arc and echoes the letters after the teacher as they points to each letter. This activity is done daily at the beginning of all alphabet activities. It is a warm-up.
Objective:Instant letter recognition
Alphabet as a sequencing tool
Materials:Capital letter alphabet mat
Activity:Students signs the letters of the alphabet using the signs provided on the capital letter mat. Introduce 2-3 signs during a lesson and review those already learned.
Extension:Randomly call out letters and student signs the letter.

 

Objective:Instant letter recognition
Alphabet as a sequencing tool
Materials:Alphabet mat
Activity:Student places the index finger of their writing hand on A. Student points to each letter while naming the letter. To prevent having a “run-away-train,” hold up a stop sign or say, “stop” during the activity. The student stops and then starts again touching and naming when the teacher/leader says, “go” or lowers the STOP sign.
Objective:Instant letter recognition
Alphabet as a sequencing tool
Materials:Alphabet mat
Activity:Student places the index finger of their writing hand on A. Student points to each letter while naming the letter. To prevent having a “run-away-train,” hold up a stop sign or say, “stop” during the activity. The student stops and then starts again touching and naming when the teacher/leader says, “go” or lowers the STOP sign.
Objective:Instant letter recognition
Alphabet as a sequencing tool
Materials:Alphabet mat
Activity:Student places the writing finger on A on the arc on the mat and echoes the letters after the teacher as they point to each letter. Ask student to “Show Me a.” Repeat with 5-7 letters. Go as quickly or slowly as the student needs to go. If students are having difficulty, pair weaker and stronger students for this activity.
Objective:Instant letter recognition
Alphabet as a sequencing tool
Materials:Alphabet mat
Activity:Using the pinky finger of the writing hand, student points and names the letters of the alphabet. The rules are same as Simon Says. Students only move to a new letter if the teacher says, “Pinky point.” If they move and the teacher did not say, “Pinky point”, the student is out. Ex. Pinky point to a. (The students move pinkies to a.) Point to g. (The students don’t move their pinkies because Pinky did not say to move.)
Objective:Instant letter recognition
Alphabet as a sequencing tool
Materials:Alphabet mat
Activity:Ask student to put both arms in the air above their heads. Demonstrate with your back to the student that the right hand is the after hand. Have student lower their right arms as they say, “My right hand is my after hand.” Ask student to form the pointer fingers of both hands into a pointer and point to the letter T on their mats as they say t. Ask the student to move their after (right) hand to the letter after T. Ask the student to name the letter after T. Then ask the student to say in a sentence: “U comes after T.” Continue through 4 or 5 more letters with the same process.
Objective:Instant letter recognition
Alphabet as a sequencing tool
Materials:Alphabet mat
Activity:Ask student to put fingers on first letter, A, and count together the number of letters in the alphabet. (26) Ask them to name the first letter (A), the last letter (Z) and the middle 2 letters (M, N).
Objective:Instant letter recognition
Alphabet as a sequencing tool
Materials:Alphabet mat
Activity:The teacher quickly says a random letter; the student repeats the letters as they quickly points to the letters.
Extension:Teacher gives the sound of a letter and the student quickly echoes the sound, names the letter, and points to the letter.
Objective:Instant letter recognition
Alphabet as a sequencing tool
Materials:Alphabet mat
Activity:Student touches and names the letters of the alphabet and says them like they were asking a question after every other letter.
Model: AB? CD? EF? GH? IJ? KL? MN? OP? QR? ST? UV? WX? YZ?
Extension:Alphabet Chorus: 2 or more students are needed for this activity. The teacher is the choir director. The teacher will hold up 1-4 fingers and point to one group of students. That group will touch and name the number of letters that the “choir director” has fingers showing. The choir director will point to the next group and hold up 1-4 fingers. The group will point to the next letters on the alphabet arc and name the number of letters indicated by the “choir director”.
Objective:Instant letter recognition
Alphabet as a sequencing tool
Materials:Alphabet mat
Activity:The students sit in a circle. The teacher tosses a beanbag to a student and the student says the next letter in the alphabet. (Option: Students can give keyword and sound of letters studied.)
Objective:Instant letter recognition
Instant association of letter with sound
Materials:Lowercase alphabet mats (front or back)
Activity:Students daily place writing finger on boxes with letters/keywords/sounds and say letter name, keywords and sounds. Begin reviewing in alphabetical order and then progress to a random review during which the teacher, leader or a student calls out a letter. The students place their finger on that box, echo the letter, name the keywords, and make the sound. Be careful not to put the sound (uh) at the end of consonant sounds. (ex. (b) and not (buh).
Extension:Leader calls out a letter and the student answers with the keyword and sound. Reverse this activity to reinforcement spelling by the leader calling out the sound and the student naming the keyword and letter name.
Keywords:

Aa: Albert Alligator holds an apple. /a/
Bb: Brian bumblebee bats the blue ball. /b/
Cc: See Cameron Cat in a canoe and a catfish, too. /k/
Dd: Dirty Daisy Dog digs a ditch. /d/
Ee: Eddie Elephant exercises. /e/
Ff: Frankie Frog has a funny flashlight. /f/
Gg: Guppy Goldfish golfs. /g/
Hh: Hal Hippo is a hockey star. /h/
Ii: Isabelle Iguana is an iceskater. /i/
Jj: Jolly jellyfish enjoys jam. /j/
Kk: Katy kangaroo kicks and kicks. /k/
Ll: Leo Lion licks lemon lollipops. /l/
Mm: Morris Mouse is a mighty magician. /m/
Nn: Nine eggs in the little nest? No! 1,2,3 /n/
Oo: Oscar Octopus says /o/.
Pp: Polly Parrot baked a pumpkin pie. /p/
Qq:
 Quiet Quail walks quickly. /kw/
Rr: Rita Rabbit raises two real roses. /r/
Ss: Silly Spider spins a silky spider web. /s/
Tt: Tony turtle tells time. /t/
Uu: The ugly umbrella is up. /u/
Vv: Vince Valentine plays the violin. /v/
Ww: Willy Worm wiggles in the warm sun. /w/
Xx: Max Fox sits in the box. /ks/
Yy: Yo Yak yanks his yo-yo back. /y/
Zz: Zelda Zebra zips the big zipper. /z/

Objective:Instant letter recognition
Alphabet as a sequencing tool
Materials:Alphabet mats
Activity:As student names the letters of the alphabet, s/he writes the letter on an imaginary chalkboard in the air using just the index finger of their writing hand. (Option: Student can write the letter on the palm of his/her not writing hand with the finger of his/her writing hand while saying the letter.)
Objective:Instant letter recognition
Alphabet as a sequencing tool
Letter-sounds
Materials:Alphabet mats
Activity:Take turns naming something in the room that begins with each letter of the alphabet starting with a and continuing in alphabetical order.
Objective:Instant letter recognition
Alphabet as a sequencing tool
Materials:Alphabet mats
Activity:Designate one or more students as the high voices and one or more students as the low voices. When the high group is pointed to, they will say as many letters in their high voices as the leader holds up fingers. When the low group is pointed to, they will say as many letters in low, deep voices as the leader holds up fingers.
Option:Students can say one letter every time the teacher lowers a finger while pointing at them in the same rhythm and speed as the finger is being lowered. Practice with a few letters to ensure class understands. Say the alphabet Making Beautiful Music.
Objective:Instant letter recognition
Alphabet as a sequencing tool
Letter-sounds
Materials:Alphabet mats
Activity:Student repeats the letters of the alphabet clapping when they say a consonant letter and snapping when they say a vowel. (Point out that consonants are blue and vowels are red on the mats.)
Objective:Instant letter recognition
Alphabet as a sequencing tool
Materials:Capital alphabet mats and capital letters.
Activity:Student chooses a partner. The first student in the pair picks a letter from the container and does not show it to the other student. The student who picked the letter draws the letter on the back of the other student with their finger. The student tries to guess the letter that is being drawn on their back. They trade turns after the letter is guessed.
Objective:Instant letter recognition
Alphabet as a sequencing tool
Materials:Alphabet mats
Activity:Write a letter on the board and the first student starts with that letter of the alphabet. Each student says a letter going in alphabetical order (Teacher writes S on the board and the students go down the line with each student saying only 1 letter STUVWXYZABC…) until the teacher says, “Turn-over!” and writes a new letter on the board. The next student begins again starting with letter on the board. Each student has an alphabet mat in front of them.
Objective:Instant letter recognition
Alphabet as a sequencing tool
Materials:Alphabet mats and letters
Activity:The student places the letters in the center of their mat and turns the letters right side up. Student is led to find the first letter of the alphabet (A) and place it on the arc at the bottom of the mat. Then the student is led to find and place each letter of the alphabet on the arc on the mat on top of the matching letter. After placing the 26 letters, the student touches and names the 26 letters again. As student places the letters back into the bag, student says the letter names again. If a student continues having difficulty, pair that student with a stronger student. When the stronger finishes their arc, they helps the weaker student by pointing to the letter on the arc. The weaker student names and finds the letter.
Extension:When a student is ready, the mat is turned over to the back and the student places the letters on the arc in order without matching.
Objective:Instant letter recognition
Alphabet as a sequencing tool
Materials:Alphabet mat, capital letters
Activity:The teacher or leader places a plastic capital letter in each student’s hand behind the student’s back. The student tries to figure out the letter they have by the feel.
Objective:Instant letter recognition
Alphabet as a sequencing tool
Materials:Capital letter alphabet mats and capital letters
Activity:Each student picks 9 letters from their set of letters. If student has difficulty counting to 9, count together and pick letters while counting. Student places a letter in each square of the grid on the mat. The teacher/leader draws letters from a bag of letters and shows the class the letter or writes the letter on the board. When a letter is called, students push that letter to its place on the arc. When a student has all 9 letters called, the student calls, “Lettero.”
Objective:Instant letter recognition
Alphabet as a sequencing tool
Materials:Capital letter alphabet mats and capital letters
Activity:Each student chooses 9 letters and places them in the grids on their alphabet mat. The leader draws a letter out of their bag and says the keyword and sound (not the name of the letter). If student has the letter that makes that sound, s/he moves the letter to the strip at the top of the mat. Play continues until a student has all 9 letters drawn. The student says, “Sound-off!”
Objective:Instant letter recognition
Alphabet as a sequencing tool
Materials:Alphabet mats and letters
Activity:The student places the letters in the center of their mat and turns the letters right side up. Student is led to find the first letter of the alphabet (A) and place it on the arc at the bottom of the mat. Then the student places each letter of the alphabet on the arc on the mat. After placing the 26 letters, the student touches and names the 26 letters again. Students now work in pairs. One student closes their eyes and the other student removes a letter from the arc and holds it so the other student cannot see it. The student opens their eyes and “proofs” the arc to find out which letter has been taken. The letter is returned when it is guessed and the other student gets a turn. As student places the letters back into the bag, they say the letter names again. (This game increases in difficulty by the student taking up to 4 letters from the arc and the other student guessing the 4 missing letters.)
Objective:Instant letter recognition
Alphabet as a sequencing tool
Materials:Lower case mats and lower case letters
Activity:The student places the letters in the center of the mat and turns the letters right side up. Student finds and places each letter of the alphabet on the letter/keyword/sound boxes on the front of the mat. After placing the 26 letters, the student touches and names the 26 letters again. Student names letters as they put them in the bag.
Objective:Instant letter recognition
Alphabet as a sequencing tool
Materials:Alphabet mats and letters
Activity:The student places the letters in the center of their mat and turns the letters right side up. Student finds and places each letter of the alphabet on the arc on the mat. After placing the 26 letters, the student touches and names the 26 letters again. The leader picks a letter out of a bag and the class guesses the letter. The only answers the teacher can give are “yes” or “no.” They can ask if the letter is in the first half of the alphabet or they can ask if it is a vowel or a consonant; but they want to guess the letter in as few questions as they can. Lead them to ask questions. As you answer, students put eliminated letters back in their bags. This game requires scaffolding in the beginning if students do not know how to ask questions. Count the number of questions and graph each time students play. The goal is to discover the letter in the fewest number of questions.
Objective:Instant letter recognition
Alphabet as a sequencing tool
Letter-sounds
Application of letter-reading and spelling
Materials:Lower case alphabet mats and lower case letters
Activity:The student places the letters in the center of the mats. Student finds and places each letter on the arc. The student touches and names the 26 letters again. Ask students to find the letter a and put it in a grid in the center of their mat. Now ask them to put the t in the grid after the a and read the word. Ask student to add letter to make sat. Change sat to pat, pit, sit, pit, tip, tin, tan, nat, not, nut, cut, cot, cat. Only change one letter with each new word. Ask student to place the letters back into the bag, saying the letter names again.
Extension:

a.

Practice spelling cV words using: no, go, so, wo, we, be, he, me.
b.Practice spelling Vr words using: car, far, bar, jar, mar, tar, par, park, bark, mark, lark, dark, hark, hard, lard, card, cart.

or: or, nor, for, fork, cork, corn, born, horn, morn, corn, cord, ford, fort, forth, north

wor: work, word, worm, world, worst
c.Practice spelling Vce words using: ate, date, fate, gate, hate, late, rate, mate, made, fade, face, lace, mace, race, pace, pane, cane, lane, mane, name, came, dame, fame, game, lame, same, tame, time, dime, lime, rime, rite, bite, bide, hide, tide, ride, rice, dice, lice, mice, nice, rice, price, pride, bride, bide, bode, rode, code, cone, bone, lone, tone, tote, note, vote, use, fuse, fume, fune, dune, tune
d.Practice spelling VV words. Write ee on a small piece of paper and use in spelling: feet, meet, beet, sheet, sheep, deep, keep, keel, feel, feed, heed, need, reed, seed, weed, wee, see, bee, fee

Write oo on a small sheet of paper. Tell student the sound (oo) like in book. Practice spelling the sound using: book, look, took, cook, hook, hood, stood, good
e.Multiple syllable words can be spelled one syllable at a time. Ask students to say magnet. Now ask them to say the first syllable: mag. Help them to break it down into sounds and move a marker for each sound in the first syllable. Then move the corresponding letter for each sound below the marker. Next say the second syllable and lead the students to break the second syllable into sounds. Have them move a marker into the top row of boxes to represent each sound. Then have them move the corresponding letters below the sound markers. When students are ready, they can write the letters in the bottom row of boxes.
f.Students sign the letters as they spell words.
Objective:Instant letter recognition
Alphabet as a sequencing tool
Materials:Capital letter alphabet mats and capital letters
Activity:Students play in pairs. Each student picks one letter from their bag and names the letter. The student whose letter is closer to Z, says, “I win because ___ is closer to Z than ___. The student with the winning letter puts their letter on the alphabet strip at the top of the mat. The student with the losing letter puts their letter at the bottom of their mat. The student with the most letters at the end of the game is the winner.
Objective:Instant letter recognition
Alphabet as a sequencing tool
Materials:Alphabet mats and letters
Activity:The student places the letters in the center of the mat and turns the letters right side up. Student finds each letter of the alphabet and places it on the arc on the mat. After placing the 26 letters, the student touches and names the 26 letters again. The teacher says a series of 2-7 letters (not in alphabetical order). Student repeats and picks up letters and places them in their bag. Student does not pick up letters while they are being named.
Objective:Instant letter recognition
Alphabet as a sequencing tool
Materials:Alphabet mats and letters
Activity:Students play in pairs. The pair has 1 set of plastic capital letters. Each student has a container or a “shield” to hide his/her letters from the other student. Each student closes their eyes and picks 7 letters and places them where the other student cannot see them. The goal is to get 4 consecutive letters is a row (alphabetical order—ABCD). The remaining letters are in a pond. The first player discards one letter to the pond and takes one letter from the pond. The first player to get “4 in a Row” says “4 in a Row!” and shows their 4 letters.
Objective:Instant letter recognition
Alphabet as a sequencing tool
Materials:Capital letter alphabet mats and capital letters
Activity:One set of letters is given to a pair of students. The students place the letters in the center of a mat and turn the letters right side up. Students place M and N and on the arc. Students close their eyes and pick 5 letters each. MN is the “spinner domino.” The first student must play the letter before or after MN (LMNO). If the student does not have L or O, then they go to the “bone yard” and takes the needed letter and plays it. Each player can only play one letter during a turn. If the needed letter is not in the “bone yard,” the student takes no letter and misses his/her turn. The goal is to be the first player to play all of their letters.
Objective:Instant letter recognition
Alphabet as a sequencing tool
Letter-sound
Materials:1 set of capital letters
Activity:

Seven students start out at the front of the room. The rest of the students are given 1-2 capital letters. Students at their seats close their eyes and hold up one letter. The students who are “up” take one letter from one student. When all seven have taken a letter, the leader says, “Heads up! 7 Up!” The students who are seated hide their letters. Students at their seats take turns calling on students who are “up.” When a student who is “up” is called on, they must do an action that starts with the sound of the letter that they took. If the student can guess the action and the letter was taken from that student, then the student who is up sits down and the one who guessed is now up.

Objective:Instant letter recognition Alphabet as a sequencing tool
Materials:5 index cards
Activity:Write on index cards: ant, bear, cat, dog, elephant Ask students how the room is organized. Are books and toys and paper put in the same box? Or do books go in one place and papers in another? Why? Let them discover that alphabetical order is the same way. It is organizing words so we can find them quickly. Guide class to put the 5 words in alphabetical order by the first letter.
Objective:Instant letter recognition Alphabet as a sequencing tool Dictionary use
Materials:Dictionary
Activity:Lead students to discover that dictionaries are in alphabetical order. Write the word dog on the board and tell students to look at the first letter of the first word. Ask students where this letter is in the alphabet? If the word begins with this letter, where would the word be in the dictionary? Would the word be in the first or second half of the dictionary? Discuss the first letter of the word and ask a student to open the dictionary to where they think the word might be. Show the students guidewords and lead students to use first letter of the word to decide if they should go toward the front or back of the dictionary. Locate 2-3 words.
Objective:Instant letter recognition
Alphabet as a sequencing tool
Materials:(7) 8 1/2 x 11 sheets of paper folded in half and stapled plus colored paper for the cover.
Activity:Students write a title (Jane’s Dictionary or Bryan’s Book of Words) on the cover and their name as the author and illustrator. Write one letter of the alphabet (capital and lower case) on each page and draw or paste pictures that begin with that letter. Title page: title, their name as author and illustrator.

Mastering Touch Points on the Numbers at the Top of the Mat

It is important that the correct touching-counting pattern be used consistently in order to ensure success. In the open circle arrangement on numerals 6-9, students will touch and count twice on each open circle. Students can use either the point of their pencilor their finger to touch and count.

  1. Zero has no touch points and is not touched or counted.
  2. Touch 1 at the top as you say, “one”.
  3. Touch 2 at the top and at the bottom as you say, “one, two”.
  4. Touch 3 at the top, middle, and bottom while saying, “one, two, three”.
  5. Touch 4 at the top and bottom on the left downstroke saying, “one, two” and then on the right downstroke top to bottom saying, “three, four”.
  6. Touch and count the five touch points starting at the top and moving to the bottom saying, “one, two, three, four, five”.
  7. Touch and count 6 by counting 2 for each open circle moving from top to bottom saying, “one, two, three, four, five, six”.
  8. Touch and count 7 by starting on the downstroke on the right and counting two for each open circle and end with the single dot on the “nose”.
  9. Touch and count 8 starting on the left, moving to the right, then down to bottom left and ending with bottom right, counting each open circle as two.
  10. Touch and count 9 by starting at the top of the downstroke on the right and moving to the bottom counting each open circle as two. Finish with the three dots inside of the “face”.

Activities

Touch and name the numbers on the mat daily using either:

    • the numbers and the touch points
    • the numbers in the 0-20 grid
    • the ordinal numbers first through ninth
    • the sign language numbers
    • placing the 3-D numbers on the 0-20 grid
    • the numbers on the hundreds chart counting by:
      • ones
      • twos
      • fives
      • tens
      • or any other pattern

Make a square, rectangle, or triangle using the plastic numerals, placing a numeral at each angle starting with number 1 to show how many sides each shape has.

Students place numbers on the 0-20 grid. Then teacher calls out four random numbers and asks students to find these numbers and place them in order from lowest to highest. You can begin with just one number and work up to four if necessary with the class or students. You can extend to the hundreds chart when the students are ready and then move back to the grid for larger numbers.
Sign a number and students point to it on their mats.

This game is played by a pair of students. Each student has a bag of 3-D numbers. Each student draws a number from their bag without looking. The higher number captures the other. In order to claim the number, the winner must express the relationship between the two numbers in a sentence. For example, “eight is more than three”. The students place winning numbers at the top of their playing area and losing numbers at the bottom. If chosen numbers are the same, then the students say, “equal number” and each places the number at the top of their playing area. Play continues until all numbers have been played. Each player counts the numbers at the top of his/her playing area. The winner is the person with the most numbers at the top. Extension: Less wins: The same as the above game except the person with the smaller number wins. “5 is less than 8.” Extension: Students draw 2 numbers in one turn and add them together. The game is still played with either more winning or less winning.

While saying the rhymes, ask students to:

  • Trace numbers with writing fingers on numbers
  • Write the numbers in the sky with large arm movements
  • Write numbers on mats in blank grids using erasable markers

0 Around we go to make a zero, that’s one hero—zero, zero.

1 Straight line down, then we’re done, that’s the way to make a one.

2 Around and back on the railroad track….two, two….

3 Around a tree, around a tree, that’s the way to make a three.

4 Down and over and down once more, that’s the way to make a four.

5 Grab your hat, go down the street and around the corner. Take a dive to make a five.

6 Stick and a hoop do the tricks. That’s the way to make a six.

7 Across and down, it rhymes with eleven. That’s the way to make a seven.

8 Make an S and do not wait, go back up and that’s an eight!

9 A loop and a line, make it shine! That’s a nine.

Pairs of students with each pair having 1 bag of 3D numbers and 1 number mat with 0-20 grid. Numbers are placed face up on the table or floor. Each student chooses 7 numbers with eyes closed. The student who has 1 and 0 (10) goes first and places 10 on top of 10 on the 0-20 grid. If they both have 1-0, then the one whose name comes first in the alphabet goes first. If neither has 10, then 10 is created and put on the grid using numbers from the “bone pile”. The next student must place on the grid either 9 or 11 (the numbers of either side of 10). If the student cannot play, they draw the number or numbers needed from the bone pile and plays them on the grid. Play continues until one student has no more numbers. Only 1 number on the grid may be covered per student’s turn.

With 3-D numbers out of sight, the student identifies the number by touch. This can be done in pairs or numbers can be given to students in a circle or while waiting in line.

Use the 0-20 grid on the mat. The rules are the same as in Simon Says. Pinky Point to 6. Pinky Point to 4. Point to 1—students who point when pinky does say to, are out. Extension: When students are ready, use the 100’s chart on the back of the mat.

Ask the students to write their first and last names, first name on the first line of the grid with one letter in each box and last name on second line of grid with one letter in each box starting with box #1 on the left side of the grid. Ask students to count the letters in their first name and write a number in each box next to the letter. Then ask them to count the letters in their last name and write a number in each box as they count. Which has more letters, their first or last names? Ask them to count with a partner the letters using the ordinal numbers first, second, third, fourth……

Give each student a mat, an erasable marker and a bag of numbers. Students draw a number from their bag and place that number to the left of the first blank grid. The teacher draws a shape on the board and the students identify the shape (circle, square, rectangle, triangle) and then draw the corresponding number of that shape in the grids next to the number they chose, one shape per grid. Ex. 3 ooo.

Begin the class by inviting the students one at a time to count to five. Then give a student a “high five” and ask them what “high five” means. Give each child a piece of paper, scissors, and a crayon and ask them to work in pairs and trace each other’s hand on the paper with fingers outstretched. Ask them to cut out their hands and then write the numbers 1,2,3,4,5 with one number on each finger. Then ask them to bend the number 1 finger backwards and on the back draw one triangle. Then bend the number 2 finger backwards and on the back draw two circles. Bend the number 3 finger backwards and on the back draw 3 squares. Bend the number 4 finger backwards and on the back draw 4 rectangles. Bend the number 5 finger backwards and on the back draw 5 straight lines.

Students need 3-D numbers and manipulatives. The teacher signs, says or writes a number. The students find that 3D number and place it on the table or floor in front of her or him. Then each student counts out that number of manipulatives and places them next to the number. The grid in the middle of the number mat can also be used to line up the manipulatives.

Students need 3-D numbers, mats, and erasable markers. The teacher needs a bell. Choose two volunteers. Have the first student pick a 3-D numeral from the bag. The second student says the number and rings the bell the appropriate number of times. The other students take that numeral from their bags, place it on top of the number on the grid, and then write the numeral in a blank grid below.

Each week is dedicated to a number starting off with number one. Make a number book for each week with the number on the front. Each day make another page to put in the number book. Count out the number of objects as is the target number for the week and glue those objects or shapes on a piece of paper. Practice writing that number in number and word. Use a dot to dot with that number of dots. Place the number with touch points in the book for students to use for practice. Place the sign language of the number in the book. Write a story or story problem using the number of the week. At the end of the week, staple the book and send home for the student to practice. Have students read the book to at least 3 people at home or school and practice each page.

Use a large plastic container like a dream whip container. Inside place small objects for counting. You can make a spinner using a piece of cardboard, a brad and a safety pin. You can have several different spinners depending upon how high your students can count. Divide the cardboard into 10 sections and write 10 different numbers, one in each section. Put the brad through the center with the brad going through the hole of the safety pin and holding it onto the cardboard as the spinner. The student spins and lands on a number. The student then finds that number in their number bag and counts out that many objects from the container. Extension: Students can also sign the number, write the number, write the number word, and touch and count using the touch points of the number.

Each student needs a number mat and 9 numbers chosen from their number bag. Depending upon level of students, numbers can be single digit or double digit. The first three boxes of each line on the blank grid are used to place 3D numerals chosen. The teacher or leader has slips of paper in a bag with each slip having a number on it (either 0- 20 or 0-100. The teacher/leader picks one slip of paper from the bag and calls out that number. Students with that numeral push the number or numbers to the top of the mat. (Students may place a numeral only once on their mats. Ex. They cannot place 1 in all nine boxes.) The first student with all numbers called says, “Numero Uno”. Extension: Numbers can be called out as 4 tens and 3 ones using place value.

Use the top line of the 0-20 number chart on the mat. Practice first counting each number using the touch points. Then tell students you are going to learn how to double. Write on the board: 4+4. Ask students to touch the 4 and say “four” and then starting with the first touch point on four continue counting. Demonstrate while students participate counting, “five, six, seven, eight” and write =8. Ask students to read the math sentence with you, “4+4=8”. Show them this can also be written 4×2=8. Explain that times 2 means you doubled the four, you have two fours. Repeat with the other numbers. Let them practice in pairs.

For this activity students can work in pairs or together as a teacher directed activity. Each student needs 1 number mat turned to the 100’s chart and 1 color tile. The teacher or partner calls out a number from 1- 100. The student(s) cover that number on their board and determine which “10” they are closer to.

Students need a number mat turned to the 100’s chart and 10 tiles. Students are shown the odd and even numerals and the differentiation by color on the grid. Students cover 10 even numerals between 30 and 50. Then cover 10 odd numerals between 30 and 50.

In pairs students take turns using a penny and the 100’s chart on the number mat to make addition problems. One student tosses the penny on the 100’s chart and both students write down the first number. The second student tosses the penny on the 100’s chart and the students write the second number below the first number. The students add the numbers together and check their answers before making another problem. Extension: The students can create a word problem using the numbers chosen. The students can use the touch points to help them add the numbers. This can be used for subtraction, also, subtracting the smaller number from the larger number.

Each student has a bag of numbers and one mat turned to the 100’s chart for the pair of students. The game is played like Scrabble. Each player may place a number before, after, above or below a numeral already on the 100’s chart. Players may place only one numeral (it may take 2 numbers to create that numeral) per turn. Players who cannot place a number must pass. The game continues until a player runs out of numbers or neither player can play again. Add the numbers remaining in the bag and write it on paper to keep score. The person with the lowest
number at the end of play wins.

This game is played in pairs. Players start on space 1 of the 100’s chart on the mat (pairs need only one mat). The first player rolls the die and moves their mover the number of spaces indicated on the die and states the addition statement. (Ex. 1+6=7 and the student’s mover is on 7. Next play by that player: 7+3=10 and the student’s mover> is on 10.) The first student to reach or pass 100 is the winner. Extension: The game can be played starting at 100 and working backward for subtraction.

Each student needs a number mat turned to the 100’s chart. Model for students a pattern puzzle: 4, 8, 12, 16. What come next? Or, 28, 32, 36, ____, 44, 48, ____? Have them use the 100’s chart to see the pattern and determine the missing number. This can be used as a whole group activity or as a center.

In the top right box on the grid of the number mat each student writes: ones. In the next box over, students write: tens. In the third box to the left, students write: hundreds. The leaders chooses a number from their bag and calls out the number. Students find this 3-D number and place this digit in any one of the three labeled boxes. Continue this process until all three boxes have been filled in. Ask students to read the numbers they have created. There will be a possibility of three different numbers created by students each turn. Discuss how many hundreds, tens, and ones are in each number. Extension: Choose a number and specify where to place the number (ones, tens or hundreds) and all students should have the same end number.

Call out a fraction and ask students to use 3-D numbers to create fraction in the blank grid on the number mat. Then have students count out manipulatives to represent the top number (numerator) and place one manipulative in each box and then do the same for the bottom number (denominator). Discuss that _ means one of the two.

Write fractions on the board that have the same numerator but different denominators, such as 2/3 and 2/7. Ask students to create these fractions on their grids in the center of their number mats. Distribute manipulatives and have them show with manipulatives how these fractions are different. Extension: Ask which fraction is larger and how do they know.

Using the blank grid on the number mat, students box in the first 3 boxes across and down. Instead of using X’s and O’s, student use the 3-D numbers. The object of the game is to complete any row, column or diagonal so that two of the three numbers add up to the third number. The order of the numbers does not matter. The first move may NOT be in the center (or that player will always win). The second and subsequent moves can be anywhere on the 3×3 grid. The first to get an addition sentence in a row, column or diagonally is the winner. Extension: Use the same method for multiplication.

The students are given a worksheet with addition problems. Review the touch points using the number mat and show how to use them for addition. (Touch the larger number and say its name. Then touch the other number and continue counting while touching all of the touch points. The last number counted is the answer. Ex. 9 + 6= nine and touch the points on the six and say, “10, 11, 12, 13, 14, 15. The answer is 15.

Students are given a worksheet with subtraction problems. After reviewing the touch points using the number mat and counting backwards, show students how to use the touch points for subtraction. Touch the top number and say its name and then touch the bottom number and count backwards using the touch points. The answer is the last number said (Ex. 9 – 6= nine, eight, seven, six, five, four, three. 9 – 6= 3).

Ask the students to pretend they live in Doubleland. If you ask them a question, they are going to double their answer. Review that you double by adding the number to itself (4 +4=8) and this can also be written 4 x 2 = 8 or two fours equals eight. Let students use the touch points on their number mats if needed. Ask how many windows are in the room and then remind them that they live in Doubleland and they are to double their answers. Continue asking questions or giving students turns to ask questions and then answer. It can be a whole group activity or an activity for pairs.

Each student has a mat with the 0- 20 chart and 5 markers. This activity can be done as a large group on in pairs. Each student covers 5 numbers on the 0-20 chart. A student or the leader picks three numbers from the numbers’ bag. The students add up the three numbers. If they have covered this number on the chart, they remove that marker. The numbers are placed back into the bag and 3 more numbers are drawn by other student. The first student to remove all markers is the winner.

Call two students to the front of the room and ask the class how many noses they see. Ask students to write the number sentence using 3-D numbers on their mats and using erasable marker to make the equals and plus signs. Then ask how many eyes they see. Students create this number sentence on mats. Ask students at front to hold up 3 fingers and ask students to create this number sentence on mats. Have students discover that these are the special doubles facts. Get them to continue creating and writing all of the doubles facts using touch points when needed.

Students can work in pairs on alone. One student chooses a 3-D number from the bag without looking. The student must determine which number will have to be added to this number to equal 10. Students can choose to count forward on the 0-20 grid or use touch points if needed to determine the answers. Students write these facts on a piece of paper and place in their Ten books.

Practice counting backwards. Each student then draws a number from their bag without looking and places it face up where all can see it. To play, the students should order the numbers from least to greatest. The students who drew the highest and lowest numbers record a tally mark. Players return their numbers to their bags. Play continues until one student has five tally marks or time is up.

Students work in pairs. Direct students to take turns drawing 2 numbers from their bag without looking. Ask the students to subtract the smaller from the greater number. Then ask them to see which of the pair has the larger difference. The student with the larger difference gets a tally mark. The student with the most tally marks when time is called wins the game. Students may use the touch points to help solve and/or check the problems.

Divide the group into pairs. Give each pair a cup containing 10 pennies. Assign one person in the pair to count “heads” and the other to count “tails”. Tell one person in each pair to empty the cup onto the table or floor in front of them. Each person counts the number of pennies having their assigned side and then places this 3-D numeral on the table. Each person keeps score after each turn writing down the number and then adding the number of the next turn. The first to reach 25 is the winner.

Tell students that today they will be told only part of a subtraction story. They will use cubes and their number mats to help complete the story. Introduce the language that will later be used. “I will tell you how many items the story starts with and how many to take away. You have to find out how many are left.” Use characters like alligators, aliens, Sponge Bob, dinosaurs, etc. and a wide range of situations so the children understand the broad range of this operation. Ask students to pull out 3-D numerals to create the subtraction sentence. Use touch points to solve the problem. Use erasable marker to write – and = marks. Place the 3-D numeral that is the solution at the end of the sentence.

Using the blank grid on the number mat, ask students to write in the top left box: Start with. In the second box to the right, ask students to write: Take away. In the third box to the right, ask students to write: Have left. Ask, “If your ‘start with’ number is 7 and your ‘take away’ number is 3, what will your ‘have left’ number be?” Students place the 3-D numbers in the correct columns. They can use the touch points if needed counting backwards to solve the problem and determine the answer. Ask students to place the correct number in the “have left” box.

Show students how to “skip count” using touch points to determine answers in multiplication. Use the number mat with the 0-20 grid. Start by “skip counting” on the numbers one through nine by 2’s, 5’s and 10’s. Show students how to write the multiplication statement and have them either create it using 3-D numbers on the mat and erasable markers to write x and = or write the statements on paper. Example of skip counting for multiplication: 4 x 5: Skip count on the four touching each point while counting by fives. 5, 10, 15, 20. 4×5=20. Remember to count twice while counting on a number with open circles: 9 x 5: Skip count on the nine while counting by fives. 5, 10, 15, 20, 25, 30, 35, 40, 45. Extension: Practice with sheets of multiplication problems and create word problems to solve.

To review the concept of subtraction, sing the song “Ten in the Bed”. Use the 3-D numbers on the number mats to illustrate the subtraction sentence: 10 – 1 = 9. Keep expanding this concept as you read the book. Place the book and the 3-D numbers in a center.

Students point to a number (Ex. 8) on the 0-20 grid on the number mat. Then they are told to hop with their finger to another number (Ex. 17) and count the hops their finger makes to get to that number (Ex. 9). Help them to discover the addition statement 8 + 9 hops = 17. Ask them to first place this addition statement on their grids using 3-D numbers and then write it in the boxes below each number. Show them it was addition because they were “hopping” forward. Practice addition using 0 – 20. Extension: Expand this exercise to the 100’s chart and students write equations with 0-100. Repeat with subtraction using 0 – 20 and then 0 – 100.

Call ten children to the front of the room. Draw a 3-D number from the bag to decide how many will sit down. Ask students to record the subtraction sentence on their mats using their 3-D numbers and erasable markers. Next use a similar problem using pencils on a table compared to pencils on another table. Ask students to record and solve this subtraction problem. Continue creating and having students solve subtraction story problems.

Ask the students to point to a specific number on the 0 – 20 chart (8) and then draw a number from the numbers’ bag and name or sign the number for the students. Ask the students to touch this number on their 0-20 chart and continue counting using the touch points on the new number (3)—9, 10, 11. Show the students how to write this number sentence using 3-D numbers and erasable markers for + and =. Practice this in groups and in pairs. Extension: Use touch points for two and three digit addition and create story problems.

Choose 2 numbers from the number bag and show them to the class. Ask which number is the larger number and say its name. Point to the smaller number on the 0-20 chart and continue counting backwards on that number. The final number said is the answer. Show the students how to write this number sentence using 3-D numbers and erasable markers for – and =. Extension: Use touch points for two and three digit subtraction and create story problems.

MATH-Matics

Mastering Touch Points on the Numbers at the Top of the Mat

It is important that the correct touching-counting pattern be used consistently in order to ensure success. In the open circle arrangement on numerals 6-9, students will touch and count twice on each open circle. Students can use either the point of their pencilor their finger to touch and count.

  1. Zero has no touch points and is not touched or counted.
  2. Touch 1 at the top as you say, “one”.
  3. Touch 2 at the top and at the bottom as you say, “one, two”.
  4. Touch 3 at the top, middle, and bottom while saying, “one, two, three”.
  5. Touch 4 at the top and bottom on the left downstroke saying, “one, two” and then on the right downstroke top to bottom saying, “three, four”.
  6. Touch and count the five touch points starting at the top and moving to the bottom saying, “one, two, three, four, five”.
  7. Touch and count 6 by counting 2 for each open circle moving from top to bottom saying, “one, two, three, four, five, six”.
  8. Touch and count 7 by starting on the downstroke on the right and counting two for each open circle and end with the single dot on the “nose”.
  9. Touch and count 8 starting on the left, moving to the right, then down to bottom left and ending with bottom right, counting each open circle as two.
  10. Touch and count 9 by starting at the top of the downstroke on the right and moving to the bottom counting each open circle as two. Finish with the three dots inside of the “face”.

Activities

Touch and name the numbers on the mat daily using either:

    • the numbers and the touch points
    • the numbers in the 0-20 grid
    • the ordinal numbers first through ninth
    • the sign language numbers
    • placing the 3-D numbers on the 0-20 grid
    • the numbers on the hundreds chart counting by:
      • ones
      • twos
      • fives
      • tens
      • or any other pattern

Make a square, rectangle, or triangle using the plastic numerals, placing a numeral at each angle starting with number 1 to show how many sides each shape has.

Students place numbers on the 0-20 grid. Then teacher calls out four random numbers and asks students to find these numbers and place them in order from lowest to highest. You can begin with just one number and work up to four if necessary with the class or students. You can extend to the hundreds chart when the students are ready and then move back to the grid for larger numbers.
Sign a number and students point to it on their mats.

This game is played by a pair of students. Each student has a bag of 3-D numbers. Each student draws a number from their bag without looking. The higher number captures the other. In order to claim the number, the winner must express the relationship between the two numbers in a sentence. For example, “eight is more than three”. The students place winning numbers at the top of their playing area and losing numbers at the bottom. If chosen numbers are the same, then the students say, “equal number” and each places the number at the top of their playing area. Play continues until all numbers have been played. Each player counts the numbers at the top of his/her playing area. The winner is the person with the most numbers at the top. Extension: Less wins: The same as the above game except the person with the smaller number wins. “5 is less than 8.” Extension: Students draw 2 numbers in one turn and add them together. The game is still played with either more winning or less winning.

While saying the rhymes, ask students to:

  • Trace numbers with writing fingers on numbers
  • Write the numbers in the sky with large arm movements
  • Write numbers on mats in blank grids using erasable markers

0 Around we go to make a zero, that’s one hero—zero, zero.

1 Straight line down, then we’re done, that’s the way to make a one.

2 Around and back on the railroad track….two, two….

3 Around a tree, around a tree, that’s the way to make a three.

4 Down and over and down once more, that’s the way to make a four.

5 Grab your hat, go down the street and around the corner. Take a dive to make a five.

6 Stick and a hoop do the tricks. That’s the way to make a six.

7 Across and down, it rhymes with eleven. That’s the way to make a seven.

8 Make an S and do not wait, go back up and that’s an eight!

9 A loop and a line, make it shine! That’s a nine.

Pairs of students with each pair having 1 bag of 3D numbers and 1 number mat with 0-20 grid. Numbers are placed face up on the table or floor. Each student chooses 7 numbers with eyes closed. The student who has 1 and 0 (10) goes first and places 10 on top of 10 on the 0-20 grid. If they both have 1-0, then the one whose name comes first in the alphabet goes first. If neither has 10, then 10 is created and put on the grid using numbers from the “bone pile”. The next student must place on the grid either 9 or 11 (the numbers of either side of 10). If the student cannot play, they draw the number or numbers needed from the bone pile and plays them on the grid. Play continues until one student has no more numbers. Only 1 number on the grid may be covered per student’s turn.

With 3-D numbers out of sight, the student identifies the number by touch. This can be done in pairs or numbers can be given to students in a circle or while waiting in line.

Use the 0-20 grid on the mat. The rules are the same as in Simon Says. Pinky Point to 6. Pinky Point to 4. Point to 1—students who point when pinky does say to, are out. Extension: When students are ready, use the 100’s chart on the back of the mat.

Ask the students to write their first and last names, first name on the first line of the grid with one letter in each box and last name on second line of grid with one letter in each box starting with box #1 on the left side of the grid. Ask students to count the letters in their first name and write a number in each box next to the letter. Then ask them to count the letters in their last name and write a number in each box as they count. Which has more letters, their first or last names? Ask them to count with a partner the letters using the ordinal numbers first, second, third, fourth……

Give each student a mat, an erasable marker and a bag of numbers. Students draw a number from their bag and place that number to the left of the first blank grid. The teacher draws a shape on the board and the students identify the shape (circle, square, rectangle, triangle) and then draw the corresponding number of that shape in the grids next to the number they chose, one shape per grid. Ex. 3 ooo.

Begin the class by inviting the students one at a time to count to five. Then give a student a “high five” and ask them what “high five” means. Give each child a piece of paper, scissors, and a crayon and ask them to work in pairs and trace each other’s hand on the paper with fingers outstretched. Ask them to cut out their hands and then write the numbers 1,2,3,4,5 with one number on each finger. Then ask them to bend the number 1 finger backwards and on the back draw one triangle. Then bend the number 2 finger backwards and on the back draw two circles. Bend the number 3 finger backwards and on the back draw 3 squares. Bend the number 4 finger backwards and on the back draw 4 rectangles. Bend the number 5 finger backwards and on the back draw 5 straight lines.

Students need 3-D numbers and manipulatives. The teacher signs, says or writes a number. The students find that 3D number and place it on the table or floor in front of her or him. Then each student counts out that number of manipulatives and places them next to the number. The grid in the middle of the number mat can also be used to line up the manipulatives.

Students need 3-D numbers, mats, and erasable markers. The teacher needs a bell. Choose two volunteers. Have the first student pick a 3-D numeral from the bag. The second student says the number and rings the bell the appropriate number of times. The other students take that numeral from their bags, place it on top of the number on the grid, and then write the numeral in a blank grid below.

Each week is dedicated to a number starting off with number one. Make a number book for each week with the number on the front. Each day make another page to put in the number book. Count out the number of objects as is the target number for the week and glue those objects or shapes on a piece of paper. Practice writing that number in number and word. Use a dot to dot with that number of dots. Place the number with touch points in the book for students to use for practice. Place the sign language of the number in the book. Write a story or story problem using the number of the week. At the end of the week, staple the book and send home for the student to practice. Have students read the book to at least 3 people at home or school and practice each page.

Use a large plastic container like a dream whip container. Inside place small objects for counting. You can make a spinner using a piece of cardboard, a brad and a safety pin. You can have several different spinners depending upon how high your students can count. Divide the cardboard into 10 sections and write 10 different numbers, one in each section. Put the brad through the center with the brad going through the hole of the safety pin and holding it onto the cardboard as the spinner. The student spins and lands on a number. The student then finds that number in their number bag and counts out that many objects from the container. Extension: Students can also sign the number, write the number, write the number word, and touch and count using the touch points of the number.

Each student needs a number mat and 9 numbers chosen from their number bag. Depending upon level of students, numbers can be single digit or double digit. The first three boxes of each line on the blank grid are used to place 3D numerals chosen. The teacher or leader has slips of paper in a bag with each slip having a number on it (either 0- 20 or 0-100. The teacher/leader picks one slip of paper from the bag and calls out that number. Students with that numeral push the number or numbers to the top of the mat. (Students may place a numeral only once on their mats. Ex. They cannot place 1 in all nine boxes.) The first student with all numbers called says, “Numero Uno”. Extension: Numbers can be called out as 4 tens and 3 ones using place value.

Use the top line of the 0-20 number chart on the mat. Practice first counting each number using the touch points. Then tell students you are going to learn how to double. Write on the board: 4+4. Ask students to touch the 4 and say “four” and then starting with the first touch point on four continue counting. Demonstrate while students participate counting, “five, six, seven, eight” and write =8. Ask students to read the math sentence with you, “4+4=8”. Show them this can also be written 4×2=8. Explain that times 2 means you doubled the four, you have two fours. Repeat with the other numbers. Let them practice in pairs.

For this activity students can work in pairs or together as a teacher directed activity. Each student needs 1 number mat turned to the 100’s chart and 1 color tile. The teacher or partner calls out a number from 1- 100. The student(s) cover that number on their board and determine which “10” they are closer to.

Students need a number mat turned to the 100’s chart and 10 tiles. Students are shown the odd and even numerals and the differentiation by color on the grid. Students cover 10 even numerals between 30 and 50. Then cover 10 odd numerals between 30 and 50.

In pairs students take turns using a penny and the 100’s chart on the number mat to make addition problems. One student tosses the penny on the 100’s chart and both students write down the first number. The second student tosses the penny on the 100’s chart and the students write the second number below the first number. The students add the numbers together and check their answers before making another problem. Extension: The students can create a word problem using the numbers chosen. The students can use the touch points to help them add the numbers. This can be used for subtraction, also, subtracting the smaller number from the larger number.

Each student has a bag of numbers and one mat turned to the 100’s chart for the pair of students. The game is played like Scrabble. Each player may place a number before, after, above or below a numeral already on the 100’s chart. Players may place only one numeral (it may take 2 numbers to create that numeral) per turn. Players who cannot place a number must pass. The game continues until a player runs out of numbers or neither player can play again. Add the numbers remaining in the bag and write it on paper to keep score. The person with the lowest
number at the end of play wins.

This game is played in pairs. Players start on space 1 of the 100’s chart on the mat (pairs need only one mat). The first player rolls the die and moves their mover the number of spaces indicated on the die and states the addition statement. (Ex. 1+6=7 and the student’s mover is on 7. Next play by that player: 7+3=10 and the student’s mover> is on 10.) The first student to reach or pass 100 is the winner. Extension: The game can be played starting at 100 and working backward for subtraction.

Each student needs a number mat turned to the 100’s chart. Model for students a pattern puzzle: 4, 8, 12, 16. What come next? Or, 28, 32, 36, ____, 44, 48, ____? Have them use the 100’s chart to see the pattern and determine the missing number. This can be used as a whole group activity or as a center.

In the top right box on the grid of the number mat each student writes: ones. In the next box over, students write: tens. In the third box to the left, students write: hundreds. The leaders chooses a number from their bag and calls out the number. Students find this 3-D number and place this digit in any one of the three labeled boxes. Continue this process until all three boxes have been filled in. Ask students to read the numbers they have created. There will be a possibility of three different numbers created by students each turn. Discuss how many hundreds, tens, and ones are in each number. Extension: Choose a number and specify where to place the number (ones, tens or hundreds) and all students should have the same end number.

Call out a fraction and ask students to use 3-D numbers to create fraction in the blank grid on the number mat. Then have students count out manipulatives to represent the top number (numerator) and place one manipulative in each box and then do the same for the bottom number (denominator). Discuss that _ means one of the two.

Write fractions on the board that have the same numerator but different denominators, such as 2/3 and 2/7. Ask students to create these fractions on their grids in the center of their number mats. Distribute manipulatives and have them show with manipulatives how these fractions are different. Extension: Ask which fraction is larger and how do they know.

Using the blank grid on the number mat, students box in the first 3 boxes across and down. Instead of using X’s and O’s, student use the 3-D numbers. The object of the game is to complete any row, column or diagonal so that two of the three numbers add up to the third number. The order of the numbers does not matter. The first move may NOT be in the center (or that player will always win). The second and subsequent moves can be anywhere on the 3×3 grid. The first to get an addition sentence in a row, column or diagonally is the winner. Extension: Use the same method for multiplication.

The students are given a worksheet with addition problems. Review the touch points using the number mat and show how to use them for addition. (Touch the larger number and say its name. Then touch the other number and continue counting while touching all of the touch points. The last number counted is the answer. Ex. 9 + 6= nine and touch the points on the six and say, “10, 11, 12, 13, 14, 15. The answer is 15.

Students are given a worksheet with subtraction problems. After reviewing the touch points using the number mat and counting backwards, show students how to use the touch points for subtraction. Touch the top number and say its name and then touch the bottom number and count backwards using the touch points. The answer is the last number said (Ex. 9 – 6= nine, eight, seven, six, five, four, three. 9 – 6= 3).

Ask the students to pretend they live in Doubleland. If you ask them a question, they are going to double their answer. Review that you double by adding the number to itself (4 +4=8) and this can also be written 4 x 2 = 8 or two fours equals eight. Let students use the touch points on their number mats if needed. Ask how many windows are in the room and then remind them that they live in Doubleland and they are to double their answers. Continue asking questions or giving students turns to ask questions and then answer. It can be a whole group activity or an activity for pairs.

Each student has a mat with the 0- 20 chart and 5 markers. This activity can be done as a large group on in pairs. Each student covers 5 numbers on the 0-20 chart. A student or the leader picks three numbers from the numbers’ bag. The students add up the three numbers. If they have covered this number on the chart, they remove that marker. The numbers are placed back into the bag and 3 more numbers are drawn by other student. The first student to remove all markers is the winner.

Call two students to the front of the room and ask the class how many noses they see. Ask students to write the number sentence using 3-D numbers on their mats and using erasable marker to make the equals and plus signs. Then ask how many eyes they see. Students create this number sentence on mats. Ask students at front to hold up 3 fingers and ask students to create this number sentence on mats. Have students discover that these are the special doubles facts. Get them to continue creating and writing all of the doubles facts using touch points when needed.

Students can work in pairs on alone. One student chooses a 3-D number from the bag without looking. The student must determine which number will have to be added to this number to equal 10. Students can choose to count forward on the 0-20 grid or use touch points if needed to determine the answers. Students write these facts on a piece of paper and place in their Ten books.

Practice counting backwards. Each student then draws a number from their bag without looking and places it face up where all can see it. To play, the students should order the numbers from least to greatest. The students who drew the highest and lowest numbers record a tally mark. Players return their numbers to their bags. Play continues until one student has five tally marks or time is up.

Students work in pairs. Direct students to take turns drawing 2 numbers from their bag without looking. Ask the students to subtract the smaller from the greater number. Then ask them to see which of the pair has the larger difference. The student with the larger difference gets a tally mark. The student with the most tally marks when time is called wins the game. Students may use the touch points to help solve and/or check the problems.

Divide the group into pairs. Give each pair a cup containing 10 pennies. Assign one person in the pair to count “heads” and the other to count “tails”. Tell one person in each pair to empty the cup onto the table or floor in front of them. Each person counts the number of pennies having their assigned side and then places this 3-D numeral on the table. Each person keeps score after each turn writing down the number and then adding the number of the next turn. The first to reach 25 is the winner.

Tell students that today they will be told only part of a subtraction story. They will use cubes and their number mats to help complete the story. Introduce the language that will later be used. “I will tell you how many items the story starts with and how many to take away. You have to find out how many are left.” Use characters like alligators, aliens, Sponge Bob, dinosaurs, etc. and a wide range of situations so the children understand the broad range of this operation. Ask students to pull out 3-D numerals to create the subtraction sentence. Use touch points to solve the problem. Use erasable marker to write – and = marks. Place the 3-D numeral that is the solution at the end of the sentence.

Using the blank grid on the number mat, ask students to write in the top left box: Start with. In the second box to the right, ask students to write: Take away. In the third box to the right, ask students to write: Have left. Ask, “If your ‘start with’ number is 7 and your ‘take away’ number is 3, what will your ‘have left’ number be?” Students place the 3-D numbers in the correct columns. They can use the touch points if needed counting backwards to solve the problem and determine the answer. Ask students to place the correct number in the “have left” box.

Show students how to “skip count” using touch points to determine answers in multiplication. Use the number mat with the 0-20 grid. Start by “skip counting” on the numbers one through nine by 2’s, 5’s and 10’s. Show students how to write the multiplication statement and have them either create it using 3-D numbers on the mat and erasable markers to write x and = or write the statements on paper. Example of skip counting for multiplication: 4 x 5: Skip count on the four touching each point while counting by fives. 5, 10, 15, 20. 4×5=20. Remember to count twice while counting on a number with open circles: 9 x 5: Skip count on the nine while counting by fives. 5, 10, 15, 20, 25, 30, 35, 40, 45. Extension: Practice with sheets of multiplication problems and create word problems to solve.

To review the concept of subtraction, sing the song “Ten in the Bed”. Use the 3-D numbers on the number mats to illustrate the subtraction sentence: 10 – 1 = 9. Keep expanding this concept as you read the book. Place the book and the 3-D numbers in a center.

Students point to a number (Ex. 8) on the 0-20 grid on the number mat. Then they are told to hop with their finger to another number (Ex. 17) and count the hops their finger makes to get to that number (Ex. 9). Help them to discover the addition statement 8 + 9 hops = 17. Ask them to first place this addition statement on their grids using 3-D numbers and then write it in the boxes below each number. Show them it was addition because they were “hopping” forward. Practice addition using 0 – 20. Extension: Expand this exercise to the 100’s chart and students write equations with 0-100. Repeat with subtraction using 0 – 20 and then 0 – 100.

Call ten children to the front of the room. Draw a 3-D number from the bag to decide how many will sit down. Ask students to record the subtraction sentence on their mats using their 3-D numbers and erasable markers. Next use a similar problem using pencils on a table compared to pencils on another table. Ask students to record and solve this subtraction problem. Continue creating and having students solve subtraction story problems.

Ask the students to point to a specific number on the 0 – 20 chart (8) and then draw a number from the numbers’ bag and name or sign the number for the students. Ask the students to touch this number on their 0-20 chart and continue counting using the touch points on the new number (3)—9, 10, 11. Show the students how to write this number sentence using 3-D numbers and erasable markers for + and =. Practice this in groups and in pairs. Extension: Use touch points for two and three digit addition and create story problems.

Choose 2 numbers from the number bag and show them to the class. Ask which number is the larger number and say its name. Point to the smaller number on the 0-20 chart and continue counting backwards on that number. The final number said is the answer. Show the students how to write this number sentence using 3-D numbers and erasable markers for – and =. Extension: Use touch points for two and three digit subtraction and create story problems.

Interested in learning more about our programs?

If you have any questions, comments, or concerns, please don’t hesitate to contact us – Kindly fill out the form so we can reach out to you. We look forward to hearing from you and will do our best to respond as soon as possible. Thank you for your interest.

Scroll to Top